Pylons only function when in their respective biome.Pylons will not work if an NPC is not near their home. At least a portion of the NPCs' housing tiles must be within this range, but the pylons will still work if the NPCs themselves walk out of this range.Pylons can only be used when there are 2 or more living, housed NPCs (including the Old Man and town pets) within a 169-tile wide by 124-tile high rectangle centered on each pylon.The following restrictions apply to all pylons (excluding the Universal Pylon): When two or more pylons are placed, they form the Pylon Network. They allow a player to teleport to any other pylon by pressing the ⚷ Interact button on them, which will open the fullscreen map, and selecting the other pylon there. Pylons are furniture items that appear as a large stone or crystal hovering and rotating above a biome-themed stand. Two pylons being used, as shown in the 1.4 changelog. Pre-Hardmode Crates cannot be transformed into their hardmode variants before entering hardmode.įor an item to be transmuted, the transmuting pool must completely cover the item.If a star falls into the shimmer, it bounces back to the sky.Upon jumping into the shimmer, the player will gain an effect called Shimmering, which makes you travel through blocks until you reach a flat surface that is not in the shimmer.All accessories that can be crafted into another accessory will cycle in ingredients needed to make it, cycling in a similar fashion to emblems.Any new item created from Shimmer will not have a modifier, even cycling items like the emblems.On contact with another liquid, Shimmer transforms into an Aetherium Block. There is one exception for gem critter, which will transform into a gem as an example: Diamond bunnies turn into diamonds etc., they don’t need to be in item form, they will also transform into the gem in NPC form. The same will happen if thrown into the Shimmer as an item.
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