![]() ![]() You would think that Ego would be the most important stat for Esper builds, but it's actually my favorite dumpstat for Espers. The only exceptions are the 1 point abilities like Kindle, Sense Psychic, and Telepathy. The ego modifier buffs ALL mental mutations. (Before the mutation rebalance, it was possible for a midgame Willpower + Ego Esper to spam Mass Mind every 5 turns to reset the cooldown on Temporal Fugue.) For balance reasons, it is impossible to reduce the cooldown with Willpower. Mutations with "charges", such as Light Manipulation, Quills, and Electrical Discharge, receive a bonus or penalty to charge gain instead of to cooldown. That means a cooldown of 20 from Frozen Hands, or a cooldown of 100 from Cryokinesis, becomes 5 and 20 respectively at 32 willpower. At 32 willpower, cooldowns are reduced by a maximum of 80%, down to a minimum of 5 turns. At 10 willpower, cooldowns are INCREASED by 30%. This mutation is best on builds that make the questionable decision of dumping intelligence, choosing the Dystechnia mental defect, or both.Ĭooldowns of all abilities - be they from skills, mutations, or items - are modified by willpower. Psychometry - There is nothing Psychometry can do that high intelligence can't. Note that Regeneration and Photosynthetic stack. Photosynthetic - The mutation increases natural healing by a percentage, so the higher your Toughness + Willpower modifier, the greater the benefit. Regeneration - The mutation increases natural healing by a percentage, so the higher your Toughness + Willpower modifier, the greater the benefit. Stinger - TESTING NEEDED: No benefit from agility? Horns - TESTING NEEDED: No benefit from agility? Multiple Legs - The increase to carry weight is percentage based, so the higher your base strength, the more carry weight you get.īurrowing Claws - To hit chance is based on Agility. TESTING NEEDED: According to an outdated wiki, the accuracy of Horns is based on the mutation level, not agility, making Horns useful for melee builds that make the questionable decision to dump agility. Same issue as burrowing claws, but has respectable damage at low levels. Horns - like all unarmed damage, there is no strength cap. though you would need a LOT of strength to make claws better than vibro weapons. The more strength, the more damage you will do. Some attributes have interactions with mutations.īurrowing Claws - like all unarmed damage, there is no strength cap. This is a good option for Esper builds that only took the one physical mutation - just to have something spend RAs on. This forfeits going over the mutation level 10 cap in exchange for being able to spend MPs on more mutations. You also have the option of not investing any MPs into a physical mutation, and just dumping RA's into it occasionally. I don't recommend this as you'd have to spend a total of 3*9=27 MP to get three mutations to level 10 in order for the RA's to boos them to 13 - that's a very heavy MP investment that could have been spent on 27/4= ~6 new mutations. If you split the RA's between three mutations, you will only hit the level cap once or twice in the early game. For the second mutation you RA, spend up to 4 MP to bring your total mutation level up to 5, then spend one MP at levels 16, 18, 20, 22, 24, 26. If you split the RA's between two mutations, adhere to the following rule: For the first mutation you RA, spend one MP at levels 8, 10, 12, 14, 16, 18. but if you somehow manage to get there, a level 25 mutation (10 + 5 RA's) is nothing to scoff at. Yes, it takes 48 levels before you can raise the base level of a mutation to 10 without the RA's butting up against the level cap. Notice the pattern? It's every level ending in 6 or 8, with the exception of level 6. If you only have one physical mutation that you want to put ALL of your RA's on, adhere to the following rule: Only put a single MP into that mutation at levels 8, 16, 18, 26, 28, 36, 38, 46, and 48. Hitting the mutation level cap doesn't permanently hurt you, it just means you won't benefit from those extra levels until your experience level catches up.
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